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Project SJHG(프로젝트 산중호걸)

The Journey to Restore the Distorted Time and Space · By bu30808

Community

Recent updates

25.01.10 demo update
Missing translations added Internal PSO-related settings adjusted Shader compilation functionality updated Once the build upload is complete, the downloadable f...
25.01.04 Demo Update
Some content has been aligned with the Early Access version. SM5 shaders are supported. Like in the Early Access version, you can now bypass and use DX11. 1. Ri...
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25.01.03 Update
Support for DX12 with SM5 Shaders The game now supports SM5 shaders in DX12. I expect it to run even on slightly older hardware, not just the latest models. DX...
25.01.02 Update
Changes The internal game-saving method has been updated. In the previous system, some settings (particularly sky settings) occasionally failed to save properly...
25.01.01 Update
Shader Precompilation Feature Added Materials and effects are now prepared in advance. Title Screen Update When starting the game for the first time, objects pl...
24.12.31 Update
New Features When generating the inventory item list, items are sorted alphabetically (except for the very first creation). Status effects are now displayed as...
24.12.28 Update
Due to changes in the code structure, you must travel between areas at least once using a save point. New Features Outline Options for Hidden Objects: A new opt...
24.12.21 DevLog
Development Progress Update Currently, about one-third of the desert area has been completed. As always, I must admit—level design is incredibly challenging f...

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