Divine Orb System Adjustments Previously, all connected slots had to use the same type as the first slot in a line. Now, while the first slot's type remains fix...
Bug Fixes Removed certain sky triggers in the desert section that were causing errors. Fixed an issue where some animations of the Ancient Golem were terminatin...
Demo Update Some features have been aligned with the Early Access version. Fixed some bugs shared with the Early Access version. Fixed an issue where certain ob...
System Improvements Integrated RVT for the early zones and the Twisted Forest. Improved crash issues by ensuring the game waits for background processes to comp...
common Fixed an issue with the player's default movement animation settings. Resolution options are now limited to wide resolutions. Further reduced texture mem...
Mitigated Frequent Crashes When Moving Between Locations Using Save Points Previously, when transitioning between locations, layers were managed by unloading al...
Currently, I am working on the AI for the next area. On the surface, players will encounter more powerful Sand Spirits, villagers, and Grim Reapers. (Some under...
Addressed an issue where the game would crash when transitioning from the desert to the Spirit Mountain midsection. The issue is suspected to be related to VT...