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Project SJHG(프로젝트 산중호걸)

The Journey to Restore the Distorted Time and Space · By bu30808

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Recent updates

25.02.07 Work in Progress
Divine Orb System Adjustments Previously, all connected slots had to use the same type as the first slot in a line. Now, while the first slot's type remains fix...
25.01.31 Update
2
Bug Fixes Removed certain sky triggers in the desert section that were causing errors. Fixed an issue where some animations of the Ancient Golem were terminatin...
25.01.30 ​Demo Update
Demo Update Some features have been aligned with the Early Access version. Fixed some bugs shared with the Early Access version. Fixed an issue where certain ob...
1 file
25.01.28 Update
System Improvements Integrated RVT for the early zones and the Twisted Forest. Improved crash issues by ensuring the game waits for background processes to comp...
25.01.21 Update
1
common Fixed an issue with the player's default movement animation settings. Resolution options are now limited to wide resolutions. Further reduced texture mem...
25.01.19 Update
3
Mitigated Frequent Crashes When Moving Between Locations Using Save Points Previously, when transitioning between locations, layers were managed by unloading al...
25.01.18 Development Notes
1
Currently, I am working on the AI for the next area. On the surface, players will encounter more powerful Sand Spirits, villagers, and Grim Reapers. (Some under...
25.01.18 Updates and Team Recruitment
1
Addressed an issue where the game would crash when transitioning from the desert to the Spirit Mountain midsection. The issue is suspected to be related to VT...

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