
Project SJHG_Demo(프로젝트 산중호걸 데모)
A downloadable game for Windows
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Below is the translation created with the help of AI.
Supported Languages
- Korean
- English
| Minimum ( 최소사양 ) | Recommended( 권장사양 ) | |
|---|---|---|
| OS | Windows 10/11 64bit | Windows 10/11 64bit |
| CPU | Ryzen 2600 | TBD |
| RAM | 8G | TBD |
| Graphic | GTX2060(DirectX 12) | GTX3060(DirectX 12) |
| Storage | SSD | SSD |
- Contact(문의) : bu30808dev@gmail.com
- Discord(KR): https://discord.gg/NJ7PfuR5fV
- This document includes descriptions of systems that may be implemented in the Early Access version.
- You can play the Early Access version on Steam.
Introduction
| Developer | Mainly developed by one person, with 1–2 others contributing on a case-by-case basis. |
| Genre | Action RPG (Soulslike Style) |
| Platform | PC (Keyboard, Mouse) |
| Development Status | Early Access / Demo |
| Core Systems | Divine Orb Growth, Challenging Combat, Multiverse Exploration through Portals |
| Features | Variable Combat Styles(Planned), Powerful Boss Battles |
| Store Page | Steam - https://store.steampowered.com/app/3231920/_/ |
World & Gameplay
| A peaceful morning somewhere in Yeongwol Mountain.
However, the once-familiar mountain trail is strangely twisted, and a mysterious portal reveals an entirely different world. Though you manage to return home, time around your house flows abnormally fast. The path leading down to the city has completely vanished, and people caught in the phenomenon begin taking shelter in your house. Among them are those who may not even belong to this world. You must uncover the reason behind this distorted world—and restore it. |
| Players will travel across multiple connected worlds and explore diverse regions.
Along the way, they will encounter various enemies and occasionally defeat powerful foes for special rewards. The Divine Orb system allows players to adapt their combat styles and face stronger enemies. Players will discover hidden clues in each region and interact with NPCs to piece together the overarching story. (Story-related clues will be expanded through future updates.) |
Main Regions
| Yeongwol Mountain & Rift in Space-Time | The beginning where reality and unreality intersect. Portals connect to other worlds.![]() ▲ Basement ![]() ▲ Portal to Another World |
| Twisted Forest | A forest once home to nature spirits, now entangled with invading goblins.![]() ![]() |
| Desert Canyon | A space where past and present collide. (Currently under development)![]() ![]() |
| Snowfield | (Planned) |
| Joseon-era World | (Planned) |
| ??? | (Planned) |
Core Systems
| Divine Orb & Fragments
A core growth system that allows flexible changes in combat style. |
| As the world changes, your power shatters and scatters. You must collect fragments to enhance and expand your abilities. |
| Divine Fragments | Equip fragments into the Orb’s "Core" to apply new traits. |
| Divine Core System | Unlock internal slots in each core to gain further enhancements. |
| Traits | Each fragment grants special properties and modifies combat behavior. |
The combination of Divine Fragments and Cores can fundamentally change your combat style.![]() ▲ Divine Orb Editing UI |
Growth
| Soulslike Growth System - Defeat enemies or use items to collect Souls and level up. |
Choose one of the following stats to improve: HP / Mana / Stamina / Strength / Dexterity / Intelligence / Willpower![]() ▲ Level-Up UI |
| Growth through the Divine Orb - Unlocking Core slots grants new powers and strengthens existing ones. |
Fragments are acquired through exploration.
Slots can be unlocked, and attributes can be added to fragments.
Fully unlocking a line of slots grants special bonuses.
Each Core has a different slot structure and line arrangement.![]() ▲ Slot Unlocking UI ![]() ▲ Fragment Enhancement UI |
| Growth via Equipment System - Equip weapons (Sprites), armor (Auras), and accessories (Ring). - Sprites and Auras can be strengthened and enhanced with attributes. ![]() ▲ Equipment Enhancement UI ![]() ▲ Elemental Infusion UI |
Combat Styles & Characters
| Default Playable Character | |
| White Tiger (Playable) | Melee combat focused on dodging and striking Intuitive controls, close-range combat |
| Wolf (Planned) | Stack-based mid-range combat using talismans |
| Fox (Planned) | High-risk, high-reward counter-attack focused combat Has no HP; dies upon exceeding a certain number of hits |
| Each Sprites (weapon) uses different animation sets, enabling a wide variety of play styles beyond the base characters. | |
NPC
| Enhancement & Elemental Infusion (See: Equipment System) |
| Stat boosts and slot unlocking for Divine Orb (See: Orb Growth System) |
Special item exchange via boss soul shards![]() ▲ Boss Reward Exchange UI |
Returning Lost Parcels : Find and return lost NPC parcels during exploration to unlock new shop items.![]() ▲ NPC Dialogue After Returning Lost Bundle |
Potion Enhancement : Bring specific materials to NPCs to increase potion charges and healing power.![]() ▲ Potion Upgrade UI |
Resources
This game utilizes the following sound resources:
- UI Sounds: Be Not Afraid UI/Menu SFX
- Base Music: Danhwa by Lee Soo-ji
- Free SFX and music distributed on itch.io
(There are so many that I can’t remember exactly where I got them all, haha...)
If you believe any of these cause issues, please let me know here: bu30808dev@gmail.com
Development Journal
You can check the development journal here (in Korean): https://bu30808.github.io/
Also please check it out on [PlayFurryGames]
| Updated | 6 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 4.5 out of 5 stars (4 total ratings) |
| Author | bu30808 |
| Genre | Action |
| Made with | Unreal Engine |
| Tags | 3D, Action RPG, Furry, Singleplayer, Souls-like |
| Average session | About an hour |
| Languages | English, Korean |
| Inputs | Keyboard, Mouse |
| Links | Steam, Steam, Blog, Discord(KR), Support, PlayFurryGames |
Download
Download NowName your own price
Click download now to get access to the following files:
ProjectSJHG-DEMO 4.8 GB
Development log
- Development Update – Recent Progress and Improvements6 days ago
- 25.10.19 Update + Additional Notice79 days ago
- 25.10.09 BugFix&Changes89 days ago
- 25.10.07 BugFix91 days ago
- 25.09.29 Demo Fix99 days ago
- 25.09.25 UpdateSep 25, 2025
- 25.09.20 Demo UpdateSep 20, 2025
- 25.08.20 Development ProgressAug 20, 2025






















