25.07.08 Update
Project SJHG(프로젝트 산중호걸) » Devlog
The demo is planned to be updated this week.
Zone Rework
- The early areas have been redesigned.
- Removed unnecessarily wide sections; replaced with a single main route and side paths for farming.
- Core item placements remain unchanged.
- The portal to the graveyard zone has been removed.
Twisted Forest Changes
- Some areas are now blocked off to prevent unintended traversal.
- Added objects to indicate the main route for easier navigation.
- Adjusted parts of the structure and lighting effects.
Desert Underground Caves Changes
- The Desert Underground Caves have been reworked.
New Unique Spirit Abilities
- Focus: Press the Tab key to enter Focus Mode.
- White Tiger Fang (White Tiger Spirit): While focused, press the attack key to unleash a flurry of kicks that finish by knocking enemies away.
- Soul Sever (Reaper’s Spirit): While focused, press the attack key to vanish and reappear with a forward slash. You are invincible while vanished.
New Traits & Fragments
- 2–3 new trait shards have been added for each ability. (Abilities without traits will receive them in a future update.)
- Some shards and abilities are sold by Unbaek.
- Others can be found in-game.
- Sound and VFX for shards are temporary and may change.
- Shard icons now display the associated ability icon for clarity.
Internal System Refactoring
- Reworked internal status effect systems.
- Refactored the portal system that links different times and spaces.
- Save point information now uses tag-based search.
- Due to these changes, all abilities have been reworked internally.
Portal Updates
- Portals now project the world beyond differently.
- Weather and time control through portals has been updated.
- The loading screen when entering/exiting a portal is now conditional:
- If no loading is required, the loading screen will be skipped. (Experimental)
Other Gameplay Improvements
- Changed the soul grave VFX that appears when the player dies.
- Lock-on camera no longer targets objects between the player and the camera.
- Lock-on now checks distance only for targets the player is facing; if too far, it switches or cancels automatically.
AI Adjustments
- All AI stats have been recalibrated.
- AI stats now auto-scale based on level.
- The Troll boss is smarter.
- The Wolf boss has updated patterns:
- Rush and Jump patterns removed and replaced.
- Two new patterns added.
Bug Fixes
- Fixed an issue where the Wolf boss repeated the same action under certain conditions.
- Improved stability when dragging and dropping items.
- Fixed many issues caused by the refactor.
- Fixed an issue where damage-over-time wouldn’t kill the player.
- Fixed the reservoir gate not remembering its open state.
- Fixed the pressure plate elevator playing its sound multiple times.
Other Changes
- Removed mail system due to security concerns.
- Changed internal animation handling.
- Reduced the default number of projectiles generated by Guided Crystal.
- Impale now moves along the ground.
- Reduced Impale base duration.
- Spring has ended — Summer has arrived.
- Added hidden breakable walls.
- Brightness adjustments in caves and other dark areas now use post-processing.
- Certain dummy objects at the hub now restore player health.
Support
- ko-fi : https://ko-fi.com/projectsjhg
- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
- Steam: https://store.steampowered.com/app/3231920/_/
Get Project SJHG(프로젝트 산중호걸)
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action |
Tags | 3D, Action RPG, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.07.02 DevPost7 days ago
- 25.06.15 DevLog24 days ago
- 25.05.31 Update39 days ago
- 25.05.29 Update41 days ago
- 25.05.19 Update51 days ago
- 25.05.17 Update & Announcements53 days ago
- 25.05.07 New Features63 days ago
- 25.05.05 Demo Update65 days ago
- 25.05.04 Update66 days ago
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