25.05.04 Update
Project SJHG(프로젝트 산중호걸) » Devlog
Early Access Only
System Changes
- A new save system has been implemented.
- Decal selection and application functionality has been added.
- A 0.5-second delay has been added when exiting the game or returning to the title screen.
- Most rotation-related code has been completely reworked.
- The game now periodically attempts auto-saving.
These changes are internal and do not include visible updates.
- The fragment enhancement system has been removed and replaced with the slot upgrade system.
New Features
- The game now checks GPU performance at startup.
- Your GPU is compared against a benchmark table to evaluate its score.
- If it does not meet the minimum requirements or is not listed, a warning will be displayed and graphics settings will be automatically lowered.
- Most monsters now push the player away on contact, except in special cases.
- The NPC responsible for item exchanges has received a new character model and expanded dialogue.
Changes
- Updated the Niagara effect used for item indication.
- Important items now display a highlight beam.
- Homing projectiles no longer track the player after being dodged.
- Some sound effects have been updated.
- Most in-game icons have been replaced, and certain UI elements have been redesigned.
- Improved performance when the blacksmith is active and in view, reducing frame drops when facing the area.
- Navigation dummy actors used for path warm-up no longer push the player.
- HP has been adjusted for some monsters.
- Landscape tiles used in the desert region have been updated.
- Objects in heavily stuttering areas have been merged to improve optimization.
- Fixed missing Nanite support on certain assets.
- Several item descriptions and translations have been updated.
- NPC dialogues and their translations have been revised.
- Changing any individual graphics setting after applying a preset will now automatically switch to 'Custom' mode.
- Increased the input buffer for chaining another dodge from 0.2s → 0.3s.
- Dodging can now immediately chain into other actions upon input.
- A warning is now displayed if the next EXP value cannot be retrieved during level-up.
Bug Fixes
- Fixed an issue where the ability quick slot was not updating correctly.
- Fixed a missing SP cost check during consecutive dodges.
- The Ancient Golem no longer obstructs the camera.
- Fixed incorrect AI behavior patterns for 'The Pledger'.
New Content
- A new section behind the Desert Oasis has been added.
- The following new monsters have been introduced:
- Crystal Tower
- Cannon Lizard
- The Harvester
- Tervark

- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
- Steam: https://store.steampowered.com/app/3231920/_/
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action |
Tags | 3D, Action RPG, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.05.31 Update6 days ago
- 25.05.29 Update8 days ago
- 25.05.19 Update18 days ago
- 25.05.17 Update & Announcements20 days ago
- 25.05.07 New Features30 days ago
- 25.05.05 Demo Update32 days ago
- 25.04.28 Update40 days ago
- 25.04.21 Update47 days ago
- 25.04.20 Update47 days ago
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