25.05.04 Update


Early Access Only

System Changes

  • A new save system has been implemented.
  • Decal selection and application functionality has been added.
  • A 0.5-second delay has been added when exiting the game or returning to the title screen.
  • Most rotation-related code has been completely reworked.
  • The game now periodically attempts auto-saving.

These changes are internal and do not include visible updates.

  • The fragment enhancement system has been removed and replaced with the slot upgrade system.

New Features

  • The game now checks GPU performance at startup.
  • Your GPU is compared against a benchmark table to evaluate its score.
    • If it does not meet the minimum requirements or is not listed, a warning will be displayed and graphics settings will be automatically lowered.
  • Most monsters now push the player away on contact, except in special cases.
  • The NPC responsible for item exchanges has received a new character model and expanded dialogue.

Changes

  • Updated the Niagara effect used for item indication.
  • Important items now display a highlight beam.
  • Homing projectiles no longer track the player after being dodged.
  • Some sound effects have been updated.
  • Most in-game icons have been replaced, and certain UI elements have been redesigned.
  • Improved performance when the blacksmith is active and in view, reducing frame drops when facing the area.
  • Navigation dummy actors used for path warm-up no longer push the player.
  • HP has been adjusted for some monsters.
  • Landscape tiles used in the desert region have been updated.
  • Objects in heavily stuttering areas have been merged to improve optimization.
  • Fixed missing Nanite support on certain assets.
  • Several item descriptions and translations have been updated.
  • NPC dialogues and their translations have been revised.
  • Changing any individual graphics setting after applying a preset will now automatically switch to 'Custom' mode.
  • Increased the input buffer for chaining another dodge from 0.2s → 0.3s.
  • Dodging can now immediately chain into other actions upon input.
  • A warning is now displayed if the next EXP value cannot be retrieved during level-up.


Bug Fixes

  • Fixed an issue where the ability quick slot was not updating correctly.
  • Fixed a missing SP cost check during consecutive dodges.
  • The Ancient Golem no longer obstructs the camera.
  • Fixed incorrect AI behavior patterns for 'The Pledger'.



New Content

  • A new section behind the Desert Oasis has been added.
  • The following new monsters have been introduced:
    • Crystal Tower
    • Cannon Lizard
    • The Harvester
    • Tervark


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