25.05.29 Update
Project SJHG(프로젝트 산중호걸) » Devlog
The demo is scheduled to be updated sometime next week.
Important Notice
- Due to the difficulty of maintaining save file compatibility across major system changes,
- the save management system has been migrated to a version-based structure.
- Old save files may still function, but conflicts with the previous migration system can lead to loss of certain character data.
- I recommend starting a new game
As a result of this change:
The Recovery Potion migration feature and The save point conversion system have been removed.
Bug Fixes
- Fixed an issue where EXP values and equipped gear were overwritten with default values during loading after recent internal code changes.
- Fixed a bug where villagers spawned by the Soulbinder could respawn after resting.
- Fixed an issue where the dragon encounter event was not resetting properly.
- Fixed an issue where frame rate settings were not saved properly.
- Fixed a bug where the Texture Streaming Pool size setting was not saved correctly.
- Fixed an issue where the Harvester would remain in the world after the player died to it.
System Changes
Ability System Refactor
- Previous: A single instance of each ability was reused.
- This made abilities with input buffering or chaining extremely difficult to manage.
- Now: Specific abilities will create a new instance each time they are used.
To support this change:
- Fixed threading issues caused by input competition during ability chaining.
- Input effects on the player are now more strictly enforced.
- e.g., SP regeneration only begins after an ability fully completes.
- To balance this: Some SP costs have been slightly reduced.
Combat Changes
- Players can now chain between light and heavy attacks freely.
- Previously: Light Dash → only Light Attack
- Now: Light Dash → Light or Heavy Attack
- Removed restrictions that prevented chaining near the end of light/heavy attack animations.
- Extended the input window for chaining.
- As a result, dodge chaining now triggers on button release instead of press.
- If an input is received during the valid chaining window, it now triggers immediately, without waiting for the window to end.
- Previously, only dodge chaining triggered immediately.
- Because chaining is now more responsive and combat speed has increased, damage values have been adjusted for balance.
- You can now change direction during specific frames of light/heavy attacks.
- It is now possible to unequip your current Spirit (weapon).
Progression
- Level-up EXP table has been adjusted.
- EXP rewards for certain monsters have been updated.
Miscellaneous Changes
- Cleaned up internal tag usage logic.
- AI no longer detects the player during executions.
- Some abilities used by the Goblin Battle Mage now track the player more accurately.
- Reduced the frequency of grotesque hair stretching bugs on villagers (groom asset issue).
- The Soulbinder is now invincible for 5 seconds after spawning.
- Added new attack patterns to The Harvester.
- Dragon breath damage has been reduced.
- Items can no longer be used while in a death state.
New Ability: Return of the Wraith
- Fires a slow-moving skull at a target.
- On hit, it deals damage and returns to the player.
- When it touches the player, it restores health.
New Item
Mark of the Wraith
- On hit, leaves a mark with a chance to deal damage based on the target’s max HP over a set duration.
- Against bosses, the effect is reduced to one-third.
- Enemies killed by this damage drop an additional 20% souls.
Spirit of Reaper
- Obtainable in the final portion of current playable content.
- Uses a unique Reaper-style animation set with wide scythe swings.
- Deals 50% physical / 50% magical damage.
- Has a wide attack range, but long end-lag after attacks.
Known Issues
- The state of the gate to the reservoir area is not saved correctly.
- The key remains in your inventory, so you can reopen the gate manually.
- This will be addressed in the next update.
Since I also need to cover living expenses, future updates may take longer than usual.
Thanks for your understanding, and I'm sorry for the delay.
Support
- ko-fi : https://ko-fi.com/projectsjhg
- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
- Steam: https://store.steampowered.com/app/3231920/_/
Get Project SJHG(프로젝트 산중호걸)
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action |
Tags | 3D, Action RPG, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.05.31 Update6 days ago
- 25.05.19 Update18 days ago
- 25.05.17 Update & Announcements20 days ago
- 25.05.07 New Features30 days ago
- 25.05.05 Demo Update32 days ago
- 25.05.04 Update33 days ago
- 25.04.28 Update40 days ago
- 25.04.21 Update47 days ago
- 25.04.20 Update47 days ago
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