25.05.29 Update


The demo is scheduled to be updated sometime next week.


Important Notice

  • Due to the difficulty of maintaining save file compatibility across major system changes,
  • the save management system has been migrated to a version-based structure.
  • Old save files may still function, but conflicts with the previous migration system can lead to loss of certain character data.
  • I recommend starting a new game

As a result of this change:

The Recovery Potion migration feature and The save point conversion system have been removed.

Bug Fixes

  • Fixed an issue where EXP values and equipped gear were overwritten with default values during loading after recent internal code changes.
  • Fixed a bug where villagers spawned by the Soulbinder could respawn after resting.
  • Fixed an issue where the dragon encounter event was not resetting properly.
  • Fixed an issue where frame rate settings were not saved properly.
  • Fixed a bug where the Texture Streaming Pool size setting was not saved correctly.
  • Fixed an issue where the Harvester would remain in the world after the player died to it.


System Changes

Ability System Refactor

  • Previous: A single instance of each ability was reused.
    • This made abilities with input buffering or chaining extremely difficult to manage.
  • Now: Specific abilities will create a new instance each time they are used.

To support this change:

  • Fixed threading issues caused by input competition during ability chaining.
  • Input effects on the player are now more strictly enforced.
    • e.g., SP regeneration only begins after an ability fully completes.
  • To balance this: Some SP costs have been slightly reduced.

Combat Changes

  • Players can now chain between light and heavy attacks freely.
  • Previously: Light Dash → only Light Attack
  • Now: Light Dash → Light or Heavy Attack
  • Removed restrictions that prevented chaining near the end of light/heavy attack animations.
  • Extended the input window for chaining.
  • As a result, dodge chaining now triggers on button release instead of press.
  • If an input is received during the valid chaining window, it now triggers immediately, without waiting for the window to end.
    • Previously, only dodge chaining triggered immediately.
  • Because chaining is now more responsive and combat speed has increased, damage values have been adjusted for balance.
  • You can now change direction during specific frames of light/heavy attacks.
  • It is now possible to unequip your current Spirit (weapon).

Progression

  • Level-up EXP table has been adjusted.
  • EXP rewards for certain monsters have been updated.

Miscellaneous Changes

  • Cleaned up internal tag usage logic.
  • AI no longer detects the player during executions.
  • Some abilities used by the Goblin Battle Mage now track the player more accurately.
  • Reduced the frequency of grotesque hair stretching bugs on villagers (groom asset issue).
  • The Soulbinder is now invincible for 5 seconds after spawning.
  • Added new attack patterns to The Harvester.
  • Dragon breath damage has been reduced.
  • Items can no longer be used while in a death state.

New Ability: Return of the Wraith

  • Fires a slow-moving skull at a target.
  • On hit, it deals damage and returns to the player.
  • When it touches the player, it restores health.

New Item

Mark of the Wraith

  • On hit, leaves a mark with a chance to deal damage based on the target’s max HP over a set duration.
  • Against bosses, the effect is reduced to one-third.
  • Enemies killed by this damage drop an additional 20% souls.

Spirit of Reaper

  • Obtainable in the final portion of current playable content.
  • Uses a unique Reaper-style animation set with wide scythe swings.
  • Deals 50% physical / 50% magical damage.
  • Has a wide attack range, but long end-lag after attacks.



Known Issues

  • The state of the gate to the reservoir area is not saved correctly.
    • The key remains in your inventory, so you can reopen the gate manually.
    • This will be addressed in the next update.


Since I also need to cover living expenses, future updates may take longer than usual.

Thanks for your understanding, and I'm sorry for the delay.


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