25.05.17 Update & Announcements
Project SJHG(프로젝트 산중호걸) » Devlog
The demo is scheduled to be updated sometime next week.
Bug Fixes
- Fixed an issue where the damage boost after a successful dodge was not being applied correctly.
- Fixed a bug where AI behavior trees would stop running after entering an execution state.
- Resolved an issue where hit animations played regardless of internal monster state.
- Fixed a problem where SP regeneration was blocked until the end of the Poison Cloud ability.
- Fixed a bug where exchanged rewards were not being saved properly in the reward system.
- Resolved an issue where the exchange list broke when reopening the exchange UI after claiming a reward.
- Fixed a bug where key items remained in the inventory after being handed over.
Changes
- When the game forces minimum settings due to low system specs, the maximum frame rate is now capped at 30 FPS.
New Item
- Ring of Sand Shell
- After taking damage, incoming damage is reduced by m% for n seconds.(Has a cooldown of t seconds.)
- Brand of Remorse
- Has an n% chance to deal m% damage per second for t seconds.
- Damage is reduced to one-third against bosses.
- Enemies killed by this effect drop n% more souls.
New Abilities
- Spiral of Sand
- Pulls in nearby enemies and deals earth damage.
- Can be canceled by pressing the button again.
- Enemies pulled into a certain range will be knocked down.
- Unburning Flame
- Throws a fireball formed from divine energy.
- Prioritizes locked-on targets.
- Crystallize
- Crystals form on your body when activated.
- Reduces attack speed and increases resource costs.
- Increases final damage dealt.
- Can be toggled off by activating it again.
New NPC: Lo-un
- A gentle turtle NPC who sells basic abilities.
- Bring him specific items found throughout the world to unlock new ones.
System Update: Recovery Crystal Rework
- The number of Life/Divine Crystals granted at the start has been reduced from 3/3 to 2/1.
- The initial amount of Recovery Crystals may be adjusted based on your feedback.
Previous
- Players chose to enhance either Life or Divine Crystals, using Vitality Crystals to increase their quantity and recovery power.
New
- Vitality Crystals now enhance both Life and Divine Crystals' recovery power simultaneously.
- The number of crystals is now handled as a combined total.
New Feature via Fenrix: Crystal Redistribution
- You can now reallocate your Life and Divine Crystals by speaking to Fenrix.
- When loading an old save, the system will automatically attempt to migrate to the new system.
- After resting once at a save point, your previous upgrades will be recalculated and converted into Life Crystals.
- You can then speak to Fenrix to redistribute them however you'd like.
Miscellaneous
- Tested on a laptop with Ryzen 7 4800H + RTX 3060 (115W TGP)
- (Performance: 30 FPS, Medium settings, Lumen enabled.)
Support & Dev Progress
- I’ve opened a support page
- Additional updates and development previews will be posted there.
- ko-fi : https://ko-fi.com/projectsjhg
If you have any other feedback, please send me a message below or send me a discord.
- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action |
Tags | 3D, Action RPG, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 2025.05.19 Update4 days ago
- 25.05.07 New Features16 days ago
- 25.05.05 Demo Update18 days ago
- 25.05.04 Update19 days ago
- 25.04.28 Update25 days ago
- 25.04.21 Update32 days ago
- 25.04.20 Update33 days ago
- 25.04.14 Update39 days ago
- 25.04.12 Update41 days ago
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