25.03.01 Update
Project SJHG(프로젝트 산중호걸) » Devlog
New Area
A new residential area is added to the desert.
New Monsters
- Resident
- Reaper
- Enhanced Reaper
- Enhanced Sand Elemental
- Boss
New Items (obtainable in-game)
- Eternal Frost: Shatters on impact, dealing frost damage to nearby enemies.
- Flame Crystal: Shatters on impact, creating a field of flames around it. The flame field periodically inflicts fire damage.
- Stone: When thrown and hit, it deals earth damage.
- Thunder Orb: Shatters on impact, dealing lightning damage to one nearby target. The affected target then passes the damage on to another nearby target. This repeats several times.
- Pill of Life Restoration: Gradually recovers a small amount of HP over time.
- Pill of Vitality Restoration: Gradually recovers a small amount of stamina over time.
- Pill of Divine Restoration: Gradually recovers a small amount of divine power over time.
- Water Pouch: Clears the ignition status and resets accumulated stacks.
- Beginner Casting Ring: Slightly increases magical casting speed.
- Beginner Swiftness Ring: Slightly increases physical casting speed.
- Ring of Intelligence: Slightly increases Intelligence.
- Divine Shard
- Restorative Critical (Divine): Restores divine power upon landing a critical strike.
- Restorative Critical (HP): Restores HP upon landing a critical strike.
- Increases to Agility, Willpower, and Intelligence
- Increased Physical Damage to Undead: Increases the physical damage dealt to undead.
- Steady Physical Damage Increase: Physical damage gradually increases the longer you attack continuously.
- Core : Reaper : Special Effect – The lower the target’s HP, the higher the damage dealt (up to 30%), at the cost of lower base stats.
- Phenrix’s Bundle 4: Increases the list of items for sale by Phenrix.
Some items are placed across all areas.
Changes
- When executing an execution move, if a target other than the designated one is hit, nothing will occur.
- The animation for throwable items has been updated.
- Missing LODs have been added.
- When the wall of fog is generated, the sound now plays only once.
- The player’s default size has been reduced.
- DX11 is no longer supported.
- Abilities are now divided into Physical and Magical categories.
- Some NPCs have been changed.
- Most NPCs now face the player when they attempt to initiate conversation.
- The darkness treatment in the desert underground has been changed – it will now remain uniformly dark regardless of settings.
- A problem where pre-placed bosses could not be found if encountered too quickly after restarting the game has been fixed.
- The graphics option “Ultra” has been removed.
- Most abilities now are canceled when the ability’s owner dies.
- Internal item code has been modified. As a result, items that were previously obtained or purchased from NPCs might now be reacquirable.
Bug Fixes
- Fixed an intermittent game crash caused by an animation instance issue.
- Fixed an issue where externally applied Super Armor status was unintentionally removed internally.
- Fixed an issue where the Super Armor status would vanish when AI was hit.
- Fixed a problem where, if multiple AIs used the same ability, only the first target could use it.
- Fixed an issue where the water spirit did not correctly recognize water materials.
- Fixed a bug where an ability requiring two or more costs could be used if only one cost was met.
- Fixed an issue that prevented escaping from too close when caught in a sandstorm.
- Fixed a problem where the controls became unresponsive if a sand spirit’s parry killed the player.
- Fixed an issue where if an AI died while using an ability, it would not be able to use the ability again after respawning.
- Fixed a problem where the player’s movement speed would not revert to its previous state upon death when slowed by item use.
- Fixed an issue where a boss would immediately revive upon resting after its death.
- Fixed a bug where, after assigning an attribute to an item, the remaining item count was not updated and thus not displayed.
- Fixed an issue where some functions that move the player through a dimensional rift did not correctly update the sky information.
- Fixed a problem where the game would crash if the originator of a status effect disappeared at the same time the status was applied.
Work in Progress
- Inventory sorting feature (by name/type)
- Basic Skill Sales NPC
- Consolidation of recovery potions: Merging HP and Divine Power recovery potions with the ability to reallocate quantities as needed.
- Additional parts of the residential area will be added.
- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
- Steam: https://store.steampowered.com/app/3231920/_/
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action, Role Playing |
Tags | 3D, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.03.30 Feature Additions & Bug Fixes3 days ago
- 25.03.29 Demo Problem4 days ago
- 25.03.23 Demo Update10 days ago
- 25.03.22 Twisted Forest Area Rework11 days ago
- 05.03.16 Update17 days ago
- 25.03.05 Demo Version Update and Development Progress28 days ago
- 25.03.04 Update29 days ago
- 25.03.02 Demo Update31 days ago
- 25.02.24 Demo Update(add)37 days ago
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