25.03.01 Update


New Area

A new residential area is added to the desert.

New Monsters

  • Resident
  • Reaper
  • Enhanced Reaper
  • Enhanced Sand Elemental
  • Boss

New Items (obtainable in-game)

  • Eternal Frost: Shatters on impact, dealing frost damage to nearby enemies.
  • Flame Crystal: Shatters on impact, creating a field of flames around it. The flame field periodically inflicts fire damage.
  • Stone: When thrown and hit, it deals earth damage.
  • Thunder Orb: Shatters on impact, dealing lightning damage to one nearby target. The affected target then passes the damage on to another nearby target. This repeats several times.
  • Pill of Life Restoration: Gradually recovers a small amount of HP over time.
  • Pill of Vitality Restoration: Gradually recovers a small amount of stamina over time.
  • Pill of Divine Restoration: Gradually recovers a small amount of divine power over time.
  • Water Pouch: Clears the ignition status and resets accumulated stacks.
  • Beginner Casting Ring: Slightly increases magical casting speed.
  • Beginner Swiftness Ring: Slightly increases physical casting speed.
  • Ring of Intelligence: Slightly increases Intelligence.
  • Divine Shard
    • Restorative Critical (Divine): Restores divine power upon landing a critical strike.
    • Restorative Critical (HP): Restores HP upon landing a critical strike.
    • Increases to Agility, Willpower, and Intelligence
    • Increased Physical Damage to Undead: Increases the physical damage dealt to undead.
    • Steady Physical Damage Increase: Physical damage gradually increases the longer you attack continuously.
  • Core : Reaper : Special Effect – The lower the target’s HP, the higher the damage dealt (up to 30%), at the cost of lower base stats.
  • Phenrix’s Bundle 4: Increases the list of items for sale by Phenrix.

Some items are placed across all areas.

Changes

  • When executing an execution move, if a target other than the designated one is hit, nothing will occur.
  • The animation for throwable items has been updated.
  • Missing LODs have been added.
  • When the wall of fog is generated, the sound now plays only once.
  • The player’s default size has been reduced.
  • DX11 is no longer supported.
  • Abilities are now divided into Physical and Magical categories.
  • Some NPCs have been changed.
  • Most NPCs now face the player when they attempt to initiate conversation.
  • The darkness treatment in the desert underground has been changed – it will now remain uniformly dark regardless of settings.
  • A problem where pre-placed bosses could not be found if encountered too quickly after restarting the game has been fixed.
  • The graphics option “Ultra” has been removed.
  • Most abilities now are canceled when the ability’s owner dies.
  • Internal item code has been modified. As a result, items that were previously obtained or purchased from NPCs might now be reacquirable.

Bug Fixes

  • Fixed an intermittent game crash caused by an animation instance issue.
  • Fixed an issue where externally applied Super Armor status was unintentionally removed internally.
  • Fixed an issue where the Super Armor status would vanish when AI was hit.
  • Fixed a problem where, if multiple AIs used the same ability, only the first target could use it.
  • Fixed an issue where the water spirit did not correctly recognize water materials.
  • Fixed a bug where an ability requiring two or more costs could be used if only one cost was met.
  • Fixed an issue that prevented escaping from too close when caught in a sandstorm.
  • Fixed a problem where the controls became unresponsive if a sand spirit’s parry killed the player.
  • Fixed an issue where if an AI died while using an ability, it would not be able to use the ability again after respawning.
  • Fixed a problem where the player’s movement speed would not revert to its previous state upon death when slowed by item use.
  • Fixed an issue where a boss would immediately revive upon resting after its death.
  • Fixed a bug where, after assigning an attribute to an item, the remaining item count was not updated and thus not displayed.
  • Fixed an issue where some functions that move the player through a dimensional rift did not correctly update the sky information.
  • Fixed a problem where the game would crash if the originator of a status effect disappeared at the same time the status was applied.

Work in Progress

  • Inventory sorting feature (by name/type)
  • Basic Skill Sales NPC
  • Consolidation of recovery potions: Merging HP and Divine Power recovery potions with the ability to reallocate quantities as needed.
  • Additional parts of the residential area will be added.

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