25.01.18 Updates and Team Recruitment
Project SJHG(프로젝트 산중호걸) » Devlog
Addressed an issue where the game would crash when transitioning from the desert to the Spirit Mountain midsection.
The issue is suspected to be related to VT.
To mitigate this:
- All loaded layers are unloaded during the process.
- Streaming functionality for players is disabled while layers are loading.
- The game may still crash a few times initially, but it should stabilize afterward (tested on a laptop with a GTX 3060).
Reduced VRAM usage:
- Previous: Mid to high 5GB range
- After changes: Mid 4GB to low 5GB range
Below are the updates included in this patch:
- Fixed an issue where AI stuttered when AI Tasks were executed almost simultaneously.
- Restored the start screen unintentionally removed.
- Ensured all shaders are prepared alongside the PSO cache.
- Updated boss progress bars to match the player's design.
- Adjusted overly bright effects in player attacks with attributes.
- Fixed health bar positioning issues for certain AI characters.
When I was officeworker, I didn’t have to worry about details like VRAM usage when working as part of a team,
but handling everything alone has been quite challenging.
For this reason, I’m currently seeking background artists and modelers to collaborate with.
- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
- Steam - https://store.steampowered.com/app/3231920/_/
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action, Role Playing |
Tags | 3D, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.01.18 Development Notes2 hours ago
- 25.01.10 demo update7 days ago
- 25.01.04 Demo Update14 days ago
- 25.01.03 Update14 days ago
- 25.01.02 Update16 days ago
- 25.01.01 Update16 days ago
- 24.12.31 Update17 days ago
- 24.12.28 Update20 days ago
- 24.12.21 DevLog27 days ago
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