24.12.31 Update
Project SJHG(프로젝트 산중호걸) » Devlog
New Features
- When generating the inventory item list, items are sorted alphabetically (except for the very first creation).
- Status effects are now displayed as text on the screen when applied.
Changes
- While locked on to a target, switching targets left or right is disabled during executions.
- Reduced the overall loading range by half.
- With HLOD confirmed to be working properly, the loading range has been reduced.
- This is expected to have a slight positive impact on performance.
- Forced a refresh of virtual textures when moving between areas using save points.
- This is expected to resolve occasional issues where terrain appears black.
- Some AI behaviors have been updated.
- Fixed an issue where AI failed to properly forget the player.
- Corrected the sound settings for Desert Boars.
- Increased the stun threshold for some monsters.
Bug Fix
- Fixed an issue where the game could get stuck in an infinite loading screen at the initial startup.
- This was due to a missing layer configuration. My apologies.
If issues persist, please let me know:
- Email: bu30808dev@gmail.com
- Discord(KR): https://discord.gg/GYvmFDaZ87
The year 2025 has arrived.
Wishing you a Happy New Year! Thank you.
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action, Role Playing |
Tags | 3D, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.03.02 Demo Update1 day ago
- 25.03.01 Update2 days ago
- 25.02.24 Demo Update(add)7 days ago
- 25.02.07 Work in Progress24 days ago
- 25.01.31 Update31 days ago
- 25.01.30 Demo Update32 days ago
- 25.01.28 Update34 days ago
- 25.01.21 Update41 days ago
- 25.01.19 Update43 days ago
- 25.01.18 Development Notes44 days ago
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