24.12.28 Update
Due to changes in the code structure, you must travel between areas at least once using a save point.
New Features
Outline Options for Hidden Objects:
- A new option has been added to display outlines when objects are obscured.
- Options: All, Lock-on Targets Only, or Player Only.
- If you change the outline target settings, you need to return to the main menu and re-enter the game for them to take effect.
- The outline color can be selected from a predefined palette.
Graphics Options Changes
The configuration of Global Illumination and Reflection settings has been revamped.
These two settings are now separated and can be adjusted independently.
- Global Illumination: Screen Space / Lumen / None
- Reflection: Screen Space / Lumen / None
Lumen Global Illumination + Lumen Reflection
Lumen Global Illumination + Screen Space Reflection
Screen Space Global Illumination
Missing shader option values have been added, and dropdown selections are now localized.
AI Improvements
- The way AI forgets the player has been updated. Now, AI will only lose track of the player if they move out of its field of vision.
- AI can now possess multiple types simultaneously (e.g., Undead/Beast, Spirit/Humanoid/Undead).
Each boss now has its own background music.
Dimensional Rift Updates
- A portal unlocking feature has been added.
- When entering the Temporal Rift portal from another field, the portal in the area will unlock for future use.
UI Improvements
- The Ability Registration UI now displays the player's stats.
New Content
- New Zone:
- Desert Area The Desert Zone, planned to have three sections, now includes the Desert Underground Caves.
You can enter from inside the Goblin Fortress.
The areas with torches are somewhat manageable... but the ones without them are extremely dark.
You might be able to find a group of survivors.
- New Items:
- Glow Stone
- Guide Stone
- Linumination Ring
- Glow Stone
- New Monsters:
- Snake Warrior
- Stone Golem
- Desert Boar
- Water Spirit
- Sand Spirit
- One new boss has been added.
- New Objects:
- Pressure-activated Elevators
- New NPC Vendor in the newly added zone sells the following items:
- Glow Stone
- Guide Stone
- Linumination Ring
ETC
- Runtime Virtual Texture (RVT) has been applied to landscapes
- PSO cache functionality has been introduced.
Bug Fix
- Fixed an issue where sky data was not being saved correctly upon exiting the game.
For suggestions or issues regarding the game, please contact at bu30808dev@gmail.com.
- Steam - https://store.steampowered.com/app/3231920/_/
- Discord(KR) - https://discord.gg/GYvmFDaZ87
Get Project SJHG(프로젝트 산중호걸)
Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action, Role Playing |
Tags | 3D, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.01.10 demo update1 day ago
- 25.01.04 Demo Update7 days ago
- 25.01.03 Update8 days ago
- 25.01.02 Update9 days ago
- 25.01.01 Update10 days ago
- 24.12.31 Update11 days ago
- 24.12.21 DevLog21 days ago
- 24.12.05 Development Log37 days ago
- 24.11.30 Demo Update42 days ago
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