24.12.05 Development Log
Since the game's release, I’ve worked hard to fix numerous bugs caused by insufficient playtesting.
I’m sure there are still more issues remaining. If you encounter any, please report them, and I’ll make sure to address them.
Thanks to the feedback and support from the community, I’ve also adjusted some boss patterns.
After defeating the Goblin Battle Mage, players could use a portal in the rear building to transition into the desert area.
At the time, this was a placeholder zone, and I’m still diligently developing it.
That said, level design is something I’m still getting used to—especially since I’m handling all aspects of development on my own.
Currently, I’m working on integrating additional ruins into the existing desert cave to give it a more cohesive feel.
Expect the following enemies to make an appearance:
- Spiders
- Stone Golems
- Sand Elementals
- Snake Warriors
As an additional feature, I’m considering implementing something called PSO Cache or Pre-Compile Shaders
I'm looking for a modeler for NPCs and new characters.
Get Project SJHG(프로젝트 산중호걸)
Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action, Role Playing |
Tags | 3D, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.01.10 demo update1 day ago
- 25.01.04 Demo Update7 days ago
- 25.01.03 Update8 days ago
- 25.01.02 Update9 days ago
- 25.01.01 Update10 days ago
- 24.12.31 Update11 days ago
- 24.12.28 Update14 days ago
- 24.12.21 DevLog21 days ago
- 24.11.30 Demo Update42 days ago
Leave a comment
Log in with itch.io to leave a comment.