24.11.24 Update
Project SJHG(프로젝트 산중호걸) » Devlog
Bug Fixes
- Fixed an issue where sky time and weather were saved incorrectly.
- Resolved a bug where status effects were not properly cleared upon death from said effects.
- Fixed an issue where monsters that should no longer spawn after death would respawn upon restarting.
- Addressed a bug where the Wolf Boss would remain in its Phase 2 pattern if the player was defeated after Phase 2 began.
Changes
Wolf Boss Adjustments
- Phase 2 projectile jumps now only occur when there’s a significant distance between the boss and the player.
- The rotation speed of the continuous punch attack has been slowed.
- Projectiles spawned during the fight are now removed when either the player or the boss is defeated.
- Before executing the Phase 2 dash attack, the boss now briefly jumps to the left or right.
- The bleed effect from the bite attack now applies 45 bleed points (reduced).
Elder Ent Adjustments
- Added a slight delay after the slam attack to allow for counterplay.
ETC
- Improved the texture resolution of certain objects.
For suggestions or issues regarding the game, please contact at bu30808dev@gmail.com.
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Project SJHG(프로젝트 산중호걸)
The Journey to Restore the Distorted Time and Space
Status | In development |
Author | bu30808 |
Genre | Action, Role Playing |
Tags | 3D, Furry, Singleplayer, Souls-like |
Languages | English, Korean |
More posts
- 25.01.30 Demo Update22 hours ago
- 25.01.28 Update2 days ago
- 25.01.21 Update9 days ago
- 25.01.19 Update11 days ago
- 25.01.18 Development Notes12 days ago
- 25.01.18 Updates and Team Recruitment12 days ago
- 25.01.10 demo update19 days ago
- 25.01.04 Demo Update26 days ago
- 25.01.03 Update27 days ago
- 25.01.02 Update28 days ago
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