24.11.24 Update


Bug Fixes

  • Fixed an issue where sky time and weather were saved incorrectly.
  • Resolved a bug where status effects were not properly cleared upon death from said effects.
  • Fixed an issue where monsters that should no longer spawn after death would respawn upon restarting.
  • Addressed a bug where the Wolf Boss would remain in its Phase 2 pattern if the player was defeated after Phase 2 began.


    Changes

    Wolf Boss Adjustments

    • Phase 2 projectile jumps now only occur when there’s a significant distance between the boss and the player.
    • The rotation speed of the continuous punch attack has been slowed.
    • Projectiles spawned during the fight are now removed when either the player or the boss is defeated.
    • Before executing the Phase 2 dash attack, the boss now briefly jumps to the left or right.
    • The bleed effect from the bite attack now applies 45 bleed points (reduced).

    Elder Ent Adjustments

    • Added a slight delay after the slam attack to allow for counterplay.

    ETC

    • Improved the texture resolution of certain objects.


    For suggestions or issues regarding the game, please contact at bu30808dev@gmail.com.


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