24.12.21 DevLog


Development Progress Update

Currently, about one-third of the desert area has been completed. 

As always, I must admit—level design is incredibly challenging for me.

Here are screenshots of the area currently in development.



Players will need to navigate through darkness to escape from underground. 



You can avoid the darkness or use specific items to light your path.






You’ll encounter new monsters and might even meet other survivors as you find your way out.



I aim to have this update ready by late December at the earliest or by mid-January at the latest.


New Features:

PSO Cache Functionality: This feature is expected to resolve issues where objects or effects load too slowly.

Hidden AI Display Options: A new setting lets you decide how hidden AI are displayed. Options include “All,” “Lock-on Targets Only,” or “None.” The default setting is “Lock-on Targets Only.” You can also customize the color of displayed AI markers to your preference.

RVT Applied to Landscapes: Runtime Virtual Texture (RVT) has been applied to the landscapes, enhancing visual fidelity and performance.

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